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A VR world contains general information about a QuickTime VR movie. For instance, a VR world contains the ID of every node in the scene. A VR world is contained in the QTVR track's sample description header, defined by the QTVRSampleDescription data type:
typedef struct QTVRSampleDescription {
UInt32 size;
UInt32 type;
UInt32 reserved1;
UInt16 reserved2;
UInt16 dataRefIndex;
UInt32 data;
} QTVRSampleDescription, *QTVRSampleDescriptionPtr, **QTVRSampleDescriptionHandle;
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